> Hammerhead Depths Engagement

Alright lets keep it tight going in multi.....
...Triple bandits, on 30 20 15,000...
...Rall 7 Threat Right 30km... Rall 7....
Steinhoff 2 hit... right off my noise, break right...
....Steinhoff 6, they're giving me a good fight... break left and engage leader....
...bound defensive.... flares in the air....
...keep your turn going, bandits at your 9....

***Transmission Discontinued***

Apr 2 2008, 03:41 AM

> Zero Hour [April Fool's]

When in the course of human events it becomes necessary for one people to dissolve the political bands which have connected them with another and to assume among the powers of the mod community, the separate and equal station to which the Laws of Godwin and of Nature's God entitle them, a decent respect to the opinions of mankind requires that they should declare the causes which impel them to the separation.

Despite outward appearances, the last few months have been extremely hard on Asylum. Command & Conquer 3 has been a less than cooperative platform for our mod. With no way to go forward or backwards, we have come to a decision that I think will be the absolute best thing in the long run. Asylum will no longer be a real-time strategy mod.
We are porting to the upcoming FPS game, Tiberium.
As such, the mod will no longer be known as Asylum. We will be changing our name to Signal to better reflect the storyline.
--

You are the leader of a Marine Fire Team on the border world of Tau1 Gruis, besieged on all sides by an unstoppable alien force bent on total genocide. You have no way to escape, no way to call for help, and no way to win. Your only choice is to buy the colony enough time to come up with a way to stop the invasion and warn the rest of humanity.

While still in the very early stages of development, we have many features planned:

Co-Op Play
Up to 4 players can take control of different members of the Fire Team in hybrid Commader/Squad gameplay. The Commander is in control of reinforcing and resource management, while the other squad members can command NPC reinforcements and use special powers and abilities to turn the tide against the alien forces.

Command and Control
Call in reinforcements dynamically to increase your. Heavy battle tanks, light scout vehicles, artillery pieces, and mighty jet fighters are all available to bolster your squads and bring the fight to the enemy

Total War
Wage war across a whole planet, through burnt-out suburbs, a sprawling military base, and a massive city.
--

Of course, we need some things to show off. And we just happen to have them.

An environmental concept to show the style that Signal hopes to achieve.


The M1A7 Crusader MBT. A call-in pilotable vehicle.


Untextured render of the Marine's M12B Assault Rifle.


I hope we can count on the support of fans to ease the transition. Signal will realize the the ambitions we set out with in 2003.
Coming 2012.
Mar 31 2008, 09:51 PM

>Sins of a Solar Empire Demo Released

For those of you too lame to buy Sins of a Solar Empire you can now play the demo! Yes thats right folks, all the action you can handle of this epic intergalactic super adventure! Of course, being a demo its totally retarded.

Play as one side!
Play for only 90 minutes!
Play on one map!
Random maps!
Sarah may have been cheating with Jack's father!

Play the Demo!
Mar 23 2008, 11:02 PM